I’ll be honest when I picked up Sins of a Solar Empire in August in a Steam sale my expectations were low for a game from 2008, damn was I wrong.
A beautiful solar RTS which has its focus well split between empire building and maintaining a fleet to darken the skies of planets.
This latest DLC comes five years after the release of the initial Sins of a Solar Empire and adds a nice amount of new features to the galaxy in Sins.
Stellar Phenomena adds more mystery to the realms of deep space, adding in 11 new random events and nine anomalies which can ravage your worlds or boost them.
Stars are now deadlier than they were before, launching storms of gases to shut down orbital defences at random
Stars have also received new bonuses with certain types of star being able to damage your ships which fly within its gravity well and slow down their ability to phase jump away from the deadly ball of gas.
In terms of new content the DLC adds plenty of extra phenomena to spice up the already exciting task of exploring into deep space, of course this is not without its dangers.
You can’t know fear until you hear from your scientists that a coronal mass injection is about to slam into your planet and you have no defence against it. The galaxy is truly terrifying piece.